Outlook: Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock is assigned short-term B3 & long-term B1 estimated rating.
AUC Score : What is AUC Score?
Short-Term Revised1 :
Dominant Strategy : SellHold
Time series to forecast n: for Weeks2
Methodology : Transfer Learning (ML)
Hypothesis Testing : Wilcoxon Rank-Sum Test
Surveillance : Major exchange and OTC

1The accuracy of the model is being monitored on a regular basis.(15-minute period)

2Time series is updated based on short-term trends.

## Summary

Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock prediction model is evaluated with Transfer Learning (ML) and Wilcoxon Rank-Sum Test1,2,3,4 and it is concluded that the GMBLP stock is predictable in the short/long term. Transfer learning is a machine learning (ML) method where a model developed for one task is reused as the starting point for a model on a second task. This can be useful when the second task is similar to the first task, or when there is limited data available for the second task. According to price forecasts for 3 Month period, the dominant strategy among neural network is: SellHold

## Key Points

1. Short/Long Term Stocks
2. Investment Risk
3. Investment Risk

## GMBLP Target Price Prediction Modeling Methodology

We consider Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock Decision Process with Transfer Learning (ML) where A is the set of discrete actions of GMBLP stock holders, F is the set of discrete states, P : S × F × S → R is the transition probability distribution, R : S × F → R is the reaction function, and γ ∈ [0, 1] is a move factor for expectation.1,2,3,4

F(Wilcoxon Rank-Sum Test)5,6,7= $\begin{array}{cccc}{p}_{a1}& {p}_{a2}& \dots & {p}_{1n}\\ & ⋮\\ {p}_{j1}& {p}_{j2}& \dots & {p}_{jn}\\ & ⋮\\ {p}_{k1}& {p}_{k2}& \dots & {p}_{kn}\\ & ⋮\\ {p}_{n1}& {p}_{n2}& \dots & {p}_{nn}\end{array}$ X R(Transfer Learning (ML)) X S(n):→ 3 Month $\begin{array}{l}\int {e}^{x}\mathrm{rx}\end{array}$

n:Time series to forecast

p:Price signals of GMBLP stock

j:Nash equilibria (Neural Network)

k:Dominated move

a:Best response for target price

### Transfer Learning (ML)

Transfer learning is a machine learning (ML) method where a model developed for one task is reused as the starting point for a model on a second task. This can be useful when the second task is similar to the first task, or when there is limited data available for the second task.

### Wilcoxon Rank-Sum Test

The Wilcoxon rank-sum test, also known as the Mann-Whitney U test, is a non-parametric test that is used to compare the medians of two independent samples. It is a rank-based test, which means that it does not assume that the data is normally distributed. The Wilcoxon rank-sum test is calculated by first ranking the data from both samples, and then finding the sum of the ranks for one of the samples. The Wilcoxon rank-sum test statistic is then calculated by subtracting the sum of the ranks for one sample from the sum of the ranks for the other sample. The p-value for the Wilcoxon rank-sum test is calculated using a table of critical values. The p-value is the probability of obtaining a test statistic at least as extreme as the one observed, assuming that the null hypothesis is true.

For further technical information as per how our model work we invite you to visit the article below:

How do AC Investment Research machine learning (predictive) algorithms actually work?

## GMBLP Stock Forecast (Buy or Sell)

Sample Set: Neural Network
Stock/Index: GMBLP Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock
Time series to forecast: 3 Month

According to price forecasts, the dominant strategy among neural network is: SellHold

Strategic Interaction Table Legend:

X axis: *Likelihood% (The higher the percentage value, the more likely the event will occur.)

Y axis: *Potential Impact% (The higher the percentage value, the more likely the price will deviate.)

Z axis (Grey to Black): *Technical Analysis%

### Financial Data Adjustments for Transfer Learning (ML) based GMBLP Stock Prediction Model

1. Financial assets that are held within a business model whose objective is to hold assets in order to collect contractual cash flows are managed to realise cash flows by collecting contractual payments over the life of the instrument. That is, the entity manages the assets held within the portfolio to collect those particular contractual cash flows (instead of managing the overall return on the portfolio by both holding and selling assets). In determining whether cash flows are going to be realised by collecting the financial assets' contractual cash flows, it is necessary to consider the frequency, value and timing of sales in prior periods, the reasons for those sales and expectations about future sales activity. However sales in themselves do not determine the business model and therefore cannot be considered in isolation. Instead, information about past sales and expectations about future sales provide evidence related to how the entity's stated objective for managing the financial assets is achieved and, specifically, how cash flows are realised. An entity must consider information about past sales within the context of the reasons for those sales and the conditions that existed at that time as compared to current conditions.
2. The definition of a derivative in this Standard includes contracts that are settled gross by delivery of the underlying item (eg a forward contract to purchase a fixed rate debt instrument). An entity may have a contract to buy or sell a non-financial item that can be settled net in cash or another financial instrument or by exchanging financial instruments (eg a contract to buy or sell a commodity at a fixed price at a future date). Such a contract is within the scope of this Standard unless it was entered into and continues to be held for the purpose of delivery of a non-financial item in accordance with the entity's expected purchase, sale or usage requirements. However, this Standard applies to such contracts for an entity's expected purchase, sale or usage requirements if the entity makes a designation in accordance with paragraph 2.5 (see paragraphs 2.4–2.7).
3. If any instrument in the pool does not meet the conditions in either paragraph B4.1.23 or paragraph B4.1.24, the condition in paragraph B4.1.21(b) is not met. In performing this assessment, a detailed instrument-byinstrument analysis of the pool may not be necessary. However, an entity must use judgement and perform sufficient analysis to determine whether the instruments in the pool meet the conditions in paragraphs B4.1.23–B4.1.24. (See also paragraph B4.1.18 for guidance on contractual cash flow characteristics that have only a de minimis effect.)
4. If such a mismatch would be created or enlarged, the entity is required to present all changes in fair value (including the effects of changes in the credit risk of the liability) in profit or loss. If such a mismatch would not be created or enlarged, the entity is required to present the effects of changes in the liability's credit risk in other comprehensive income.

*International Financial Reporting Standards (IFRS) adjustment process involves reviewing the company's financial statements and identifying any differences between the company's current accounting practices and the requirements of the IFRS. If there are any such differences, neural network makes adjustments to financial statements to bring them into compliance with the IFRS.

### GMBLP Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock Financial Analysis*

Rating Short-Term Long-Term Senior
Outlook*B3B1
Income StatementB2B3
Balance SheetCaa2Baa2
Leverage RatiosCaa2Caa2
Cash FlowB2Caa2
Rates of Return and ProfitabilityCB1

*Financial analysis is the process of evaluating a company's financial performance and position by neural network. It involves reviewing the company's financial statements, including the balance sheet, income statement, and cash flow statement, as well as other financial reports and documents.
How does neural network examine financial reports and understand financial state of the company?

## Conclusions

Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock is assigned short-term B3 & long-term B1 estimated rating. Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock prediction model is evaluated with Transfer Learning (ML) and Wilcoxon Rank-Sum Test1,2,3,4 and it is concluded that the GMBLP stock is predictable in the short/long term. According to price forecasts for 3 Month period, the dominant strategy among neural network is: SellHold

### Prediction Confidence Score

Trust metric by Neural Network: 80 out of 100 with 688 signals.

## References

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3. Li L, Chen S, Kleban J, Gupta A. 2014. Counterfactual estimation and optimization of click metrics for search engines: a case study. In Proceedings of the 24th International Conference on the World Wide Web, pp. 929–34. New York: ACM
4. Chernozhukov V, Newey W, Robins J. 2018c. Double/de-biased machine learning using regularized Riesz representers. arXiv:1802.08667 [stat.ML]
5. Andrews, D. W. K. (1993), "Tests for parameter instability and structural change with unknown change point," Econometrica, 61, 821–856.
6. Li L, Chu W, Langford J, Moon T, Wang X. 2012. An unbiased offline evaluation of contextual bandit algo- rithms with generalized linear models. In Proceedings of 4th ACM International Conference on Web Search and Data Mining, pp. 297–306. New York: ACM
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Frequently Asked QuestionsQ: What is the prediction methodology for GMBLP stock?
A: GMBLP stock prediction methodology: We evaluate the prediction models Transfer Learning (ML) and Wilcoxon Rank-Sum Test
Q: Is GMBLP stock a buy or sell?
A: The dominant strategy among neural network is to SellHold GMBLP Stock.
Q: Is Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock stock a good investment?
A: The consensus rating for Esports Entertainment Group Inc. 10.0% Series A Cumulative Redeemable Convertible Preferred Stock is SellHold and is assigned short-term B3 & long-term B1 estimated rating.
Q: What is the consensus rating of GMBLP stock?
A: The consensus rating for GMBLP is SellHold.
Q: What is the prediction period for GMBLP stock?
A: The prediction period for GMBLP is 3 Month